Lag in Games and Unity on Ryzen 5 4600G + RX 470 Hackintosh

viiar31

New member
AMD OS X Member
Dec 4, 2025
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CPU:
AMD Ryzen 5 4600G
Hi everyone,


I’m running macOS on my AMD system and it works fine for normal tasks, but I’m having serious lag issues in games and the Unity editor.
3D games have low FPS and Unity feels slow and unresponsive.


My hardware:


  • CPU: AMD Ryzen 5 4600G
  • GPU: AMD RX 470
  • RAM: 16 GB
  • SSD: 512 GB

Everything else works normally, so it’s only graphics-intensive stuff that’s giving me trouble.


Question:
What could cause this lag? Is there anything I should change (kexts, settings, SMBIOS, patches) to improve GPU performance?
Has anyone had a similar setup and fixed these issues?


Thanks in advance!
 

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Are you sure its whatever version of macOS or OpenCore that is affecting gaming performance? You don't say what games you are running but the AMD RX 470 is an almost 10 year old 4GB card. That would seem to be a bottle neck in itself.

For 2024 PC gaming, minimum graphics cards mean running at 1080p with decent settings; look for at least an
NVIDIA GTX 1060/1650 or AMD RX 580/6600, while for modern features like Ray Tracing, an RTX 20 series or RX 6000 series (like the RX 6600) offers better baseline support.

16GB of RAM is also an entry level requirement. I would suggest using an alternative OS for comparison.
 
Thank you for your reply! I appreciate the point about the age of the RX 470, but I don't think its age is the sole cause of the significant lag I'm seeing, especially in the Unity Editor and older games.

Here's why I suspect this is a Hackintosh-specific issue rather than a pure hardware bottleneck:
  1. Performance Comparison: When running the same games/tests on Windows/Linux on this exact hardware, the RX 470 delivers significantly better and more acceptable 3D performance. This suggests the card is capable of much more than I'm currently getting in macOS.
  2. Specificity of Lag: General macOS tasks (browsing, video, 2D apps) are fast and smooth. The performance collapse only occurs under heavy 3D load (games/Unity), which points to a potential issue with full Metal acceleration or a conflict caused by the necessary AMD kernel patches.
My goal is not to achieve modern gaming FPS, but to get the RX 470 to perform at its expected native capacity within macOS.

I am primarily looking for Hackintosh optimization advice. Specifically:
  • Can anyone confirm if the AMD Kernel Patches for the Ryzen 5 4600G (Zen 2) are known to introduce a noticeable performance penalty in 3D graphics/Metal compared to Intel systems?
  • Is there a better SMBIOS (e.g., MacPro7,1 vs. iMacPro1,1) that is more stable or performs better for the Ryzen + Polaris (RX 470) combination?
  • Are there any specific DeviceProperties injections needed for the RX 470 to ensure the iGPU of the 4600G is completely ignored, even though it's disabled in the BIOS?
I'm trying to eliminate software conflicts before concluding the hardware is the only problem. Thanks for any specific technical input!
 
Thank you for your reply! I appreciate the point about the age of the RX 470, but I don't think its age is the sole cause of the significant lag I'm seeing, especially in the Unity Editor and older games.

Here's why I suspect this is a Hackintosh-specific issue rather than a pure hardware bottleneck:
  1. Performance Comparison: When running the same games/tests on Windows/Linux on this exact hardware, the RX 470 delivers significantly better and more acceptable 3D performance. This suggests the card is capable of much more than I'm currently getting in macOS.
  2. Specificity of Lag: General macOS tasks (browsing, video, 2D apps) are fast and smooth. The performance collapse only occurs under heavy 3D load (games/Unity), which points to a potential issue with full Metal acceleration or a conflict caused by the necessary AMD kernel patches.
My goal is not to achieve modern gaming FPS, but to get the RX 470 to perform at its expected native capacity within macOS.

I am primarily looking for Hackintosh optimization advice. Specifically:
  • Can anyone confirm if the AMD Kernel Patches for the Ryzen 5 4600G (Zen 2) are known to introduce a noticeable performance penalty in 3D graphics/Metal compared to Intel systems?
  • Is there a better SMBIOS (e.g., MacPro7,1 vs. iMacPro1,1) that is more stable or performs better for the Ryzen + Polaris (RX 470) combination?
  • Are there any specific DeviceProperties injections needed for the RX 470 to ensure the iGPU of the 4600G is completely ignored, even though it's disabled in the BIOS?
I'm trying to eliminate software conflicts before concluding the hardware is the only problem. Thanks for any specific technical input!
Nice post, what is the expected native capacity in macOS ? What is the real time difference between Windows, which is the preferred gaming platform, and whatever version of macOS you are running?
 
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